To build one Autonomous and one Manual Robot that can carry out the game of Curling in Bot-Olympics.
Curling is a sport in which players slide stones on a sheet towards a target area which is segmented into concentric circles. Teams take turns sliding stones, also called rocks, across the sheet towards the house, a circular target marked on the sheet. The purpose is to accumulate the highest score for a game; points are scored for the stones resting closest to the center of the house at the conclusion of each end, which is completed when teams have thrown all of their stones.
Robots are tasked to collect the stones from the given area and pass it to another robot to take it towards the target area and then throw on the target area to score points (Score is explained below in Scoring section).
Name of the bot | Start Area | Maximum Size | Task |
---|---|---|---|
Bot 1 - Name of Bot need to be decided by the participants | Start Area 1 | Length: 9.5 Inches Width: 9.5 Inches Height: No limit | Bot 1 is tasked to collect the stones from its designated area and pass it to Bot 2 while following the black line till the Passover zone. |
Bot 2 - Name of Bot need to be decided by the participants | Start Area 2 | Length: 9.5 Inches Width: 9.5 Inches Height: No limit | Bot 2 is tasked to collect the stone from Bot 1 (at the passover zone) and push/throw it through the Hog Line towards the target area to gain scores. Hog Line is created as a wall type structure of around 6 inches in height with an opening towards target area. |
Start areas
Start area 1 is the start area for the first bot and Start area 2 is the start area for the second bot. And where robots will be kept at the start of the run.
Start Area 1
Start Area 2
Track
The Track (Including white area) is the area on which robot needs to move and remove (drag or pick/place) the stones.
Track
Pick Up Area
This is the area from where the new Stones need to be picked by Bot 1.
Pick Up Area
Passover Zone
Passover zone is the area where Bots have to pass the stone from one area to another.
Passover Zone
Wall (Gate) Structure
This is a PVC structure in the middle of Arena. This structure has two gates, one for collecting the stone and other to hit the stone in the target area. None of the bots should touch this structure in any way.
Wall (Gate) Structure
Boundary Line
Boundary line is the limit/Border for Bots. None of the Bots can cross the Boundary line in any situation.
Boundary Line
Hog Line
Hog line is the also the limit/Border for Bots. None of the Bots can cross this Hog line in any situation. This line need to be used for Bot2 to push the stone for scoring.
Hog Line
Target Area
This is the area where the stones have to be thrown to gain scores. Different colored areas indicate different scoring. More the thrown stone is near the central white circle, more the scores teams get.
Target Area
Arena Length : | 123 Inches(Including Boundary) | 117 Inches(Working Area) |
Arena Width : | 99 Inches(Including Boundary) | 93 Inches(Working Area) |
Arena Boundary : | Height - 6 Inches | Height - 6 Inches |
Working Area need to be kept in mind while designing the bots. Bot should never attempt to cross working area. A boundary may be kept along the border (out of working area) and this boundary position and orientation may differ from Arena to Arena and time to time. It shouldn't matter to bots being designed by keeping working area in mind.
Prop name | Colors | 3-D Printing Details |
---|---|---|
Stone | Any | Layer Height: 0.3mm Shell Thickness: 1.2mm Infill type: Hexagon Infill Density: 8% Print Speed: 60mm/s 3-D File: GX OBJ |
Tasks of Bot 1:
Tasks of Bot 2:
DEVIATION: There are restrictions on movement of both the bots. A deviation will be counted, if these restrictions are not adhered to. For Autonomous bot (Bot 1), a deviation will be counted if, at any time it doesn't follow the track line or cross the boundary line. Also, Bot2 should neither cross Hog Line nor the boundary line ever, if it does, a deviation will be counted.
NOTE: Bot 2 (the manual bot) cannot touch the stone in the target area.
Bot 1 and Bot 2 need to have their names on them.
Type of Scoring - Mid match / End of match
Task description | Score for each prop | Total Score |
---|---|---|
Bot 1 successfully able to collect the stone from its designated area (Points will be awarded for each Stone) Scoring Method: Mid Match |
50 | 200 |
Bot 1 successfully able to reach the Passover zone and pass the stone (Points will be awarded for each Stone if it is completely detached from the bot and boundary line) Scoring Method: Mid Match |
50 | 200 |
Bot 2 successfully able to throw the stone through the Hog line opening towards the target area (Points will be awarded for each Stone) Scoring Method: Mid Match |
50 | 200 |
Bot 2 successfully able to place the stone in the Red color area (Points will be awarded for each Stone) Scoring Method: End Match |
50 | 200 |
Bot 2 successfully able to place the stone in the Blue color area (Points will be awarded for each Stone) Scoring Method: End Match |
40 | 160 |
Bot 2 successfully able to place the stone in the Center White area (Points will be awarded for each Stone) Scoring Method: End Match |
100 | 400 |
Bot 2 successfully able to place the stone in the Outer White area (Points will be awarded for each Stone) Scoring Method: End Match |
60 | 240 |
Bot 2 successfully able to place the stone partially with Centre white and Red color area (Points will be awarded for each Stone) Scoring Method: End Match |
50 | 200 |
Bot 2 successfully able to place the stone partially with outer White and Red color area (Points will be awarded for each Stone) Scoring Method: End Match |
40 | 160 |
Bot 2 successfully able to place the stone partially with outer White and Blue color area (Points will be awarded for each Stone) Scoring Method: End Match |
30 | 120 |
Bot 2 successfully able to place the stone partially with Blue and outer color area(textured) (Points will be awarded for each Stone) Scoring Method: End Match |
20 | 80 |
There are two ways scoring can happen for a run:
If a team is able to finish the task before time, a score of 5 points will be added for every 5 seconds of the time left.
For example: From the total time of 4 minutes, if the task was completed at 3 minutes 30 seconds mark (between 3 minutes 26 seconds to 3 minutes 30 seconds), 30 points will be added to the final score.
If task was completed at 3 minutes 34 seconds , 25 points will be added to the final score.
As you build and program, keep in mind that our suppliers, mentors, and volunteers try very hard to make all arena and props as per the specifications mentioned, but you should always expect some variability (i.e. tolerance of 5%) due to machine/manual process and transportation. Consider this as a warning and incorporate them into your robot design. The variabilities can be defined as:
Brains: There is no limitation on the number of brains used per robot. Choose from the Avishkaar-manufactured ones shown here.
CP Lite Brain
E-Series Intro Brain
E-Series Lite Brain
E-Series Full Brain
Motors: There is no limitation on the number of motors used per robot. Choose among the Avishkaar-manufactured ones shown here. No other motors are allowed.
Geared Motor
Encoded Motor
Geared Motor
Note: The design shown in the image is a graphical image and no design reference must be drawn from this. For your design, please refer to the exact size details of the verification prop. Note: Bot should sit comfortably on the floor during verification. Any wheel of the bot which is in air would be liable for rejection. Note: The wheels of the bots need to be clean and shouldn't have any greasing or other material. Such actions can cause damage to the Arena and these bots will be rejected during verification. Note: Only Avishkaar Original Products are allowed. Any tempering with any product in any way is strictly prohibited. If a team is found guilty of such offence, will be barred from the IRC. |